RULES &

REGULATIONS

By entering and participating in this tournament, each Entrant unconditionally accepts and agrees to comply with and abide by these official Rules & Regulations, and the official Format. All decisions regarding the interpretation of these tournament Rules & Regulations lie solely with the Administrator, and supported by Motorsports Association of Malaysia (MAM), the decisions of which are final and binding in all respects.

UMW Toyota Motor Sdn. Bhd. [60576-K]

Level 31 & 32, Menara Southpoint, Midvalley City,
Medan Syed Putra Selatan 59200, Kuala Lumpur, Malaysia

Motorsports Association of Malaysia (MAM)

Aras 1, Bangunan Utara, Welcome Centre,
Jalan Pekeliling, 64000 KLIA Selangor

1. ADMINISTRATOR

UMW Toyota Motor Sdn. Bhd. [60576-K] is solely responsible for organizing and administering the Tournament (“Administrator”).

2. TOURNAMENT DATES

The following dates will apply to the tournament:

Qualifier 1 Qualifier 2 Qualifier 3 Qualifier 4 Qualifier 5 Qualifier 6 Qualifier 7 Qualifier 8 Qualifier 9 Quarter-final 1 Quarter-final 2 Semi Finals Grand Finals
9 JULY 2022, SATURDAY 10 JULY 2022, SUNDAY 11 JULY 2022, MONDAY 12 JULY 2022, TUESDAY 13 JULY 2022, WEDNESDAY 14 JULY 2022, THURSDAY 15 JULY 2022, FRIDAY 16 JULY 2022, SATURDAY 17 JULY 2022, SUNDAY 23 JULY 2022, SATURDAY 24 JULY 2022, SUNDAY 6 AUGUST 2022, SATURDAY 7 AUGUST 2022, SUNDAY

All dates, times, locations, and format are subject to change. In the event that there is a change to the date/time or location/format of an event, the Administrator will use reasonable efforts to notify all Entrants (as defined below) at least 24 hours prior to the event date.

3. TOURNAMENT PRIZES

1st Place: RM 20,000
2nd Place: RM 10,000
3rd Place: RM 7,000
4th Place: RM 5,500
5th Place: RM 4,500
6th Place: RM 4,000
7th Place: RM 3,500
8th Place: RM 3,000
9th Place: RM 2,500
10th Place: RM 2,000
11th Place – 20th Place: RM 500 each racer
Each Individual Grand Final RACES,  Podium Finish [1st Place]: RM 450 each racer
Each Individual Grand Final RACES,  Podium Finish [2nd Place]: RM 200 each racer
Each Individual Grand Final RACES,  Podium Finish [3rd Place]: RM 100 each racer

Total approximate retail value of all cash and additional prizes: RM 70,000. All prize values listed in Malaysian Ringgit, are non-transferable, and must be accepted as awarded, without substitutions

4. ELIGIBILITY

To enter the Tournament, each Entrant must:

  • Reside in Malaysia during the Tournament schedule.
  • Be a permanent resident (as such term is defined by Malaysian immigration) or citizen of Malaysia, or a holder of a permit or visa to work or study in Malaysia.
  • Be fourteen (14) years of age or older before registering.
  • Any Entrant that is under the age of majority in their province of residence (each a “Minor”) must have permission from a parent or legal guardian to participate. If it is determined that an Entrant is a Minor in their province of residence and does not have parental consent to participate, they will be disqualified and will not be permitted to continue in the Tournament. Note: Age of majority may differ depending on province of residence. It is an Entrant’s responsibility to verify the age of majority where they live.

Employees and agents of the Company, its affiliates, subsidiaries, agencies and divisions, participating promotional partners, and their respective employees and immediate family members are not eligible to participate in the tournament and win.

5. RULES

ONLINE QUALIFIERS OPEN TIME ATTACK

The Time Attack Open Online Qualifiers are open to all Malaysians with a maximum of 1,200 slots across the 9-day qualifier slots dated below:

Qualifier 1 Qualifier 2 Qualifier 3 Qualifier 4 Qualifier 5 Qualifier 6 Qualifier 7 Qualifier 8 Qualifier 9
9 JULY 2022, SATURDAY 10 JULY 2022, SUNDAY 11 JULY 2022, MONDAY 12 JULY 2022, TUESDAY 13 JULY 2022, WEDNESDAY 14 JULY 2022, THURSDAY 15 JULY 2022, FRIDAY 16 JULY 2022, SATURDAY 17 JULY 2022, SUNDAY

Slot booking and confirmation can be made online at www.velocity.toyota.com.my. A confirmation email will be sent to the entrants inbox for acknowledgement.

All entrants are allowed to re-participate only AFTER completing their time-trial and should slots still be available. However, each participant is not allowed to register themselves online more than once at a single time.

Each racer will have a one (1) hour slot time of time trial using the Toyota GR YARIS RZ around WILLOW SPINGS.

Each racer will have 15-minutes of setting up and warm up before beginning 30-minutes of time-trial as they try to set their fastest lap. Once the time is up, our marshals will record each racer’s official fastest time to be included in the masterlist.

After the four qualifying rounds and all racers have recorded their fastest time, the top 40 racers with the fastest times will then move on to the Quarterfinals.

Game Format: Time Attack Open Qualifier

Mode: Qualifier
Car: Toyota GR Yaris RZ “High Performance” ’20
Car Category: N300
Track: Willow Springs
Track Layout: Big Willow
Track Length(s): 3.96 km
Track Condition: DRY – TIME TBC
Qualifier length(s): 30 mins
Tyre Wear: OFF
Fuel Consumption: OFF
Balance of Performance: ON
Tyre Rating: SPORTS HARD
Tuning: PROHIBITED

Quarter Finals

The top 40 fastest times from the online qualifying time attack will be invited to a race in a two-day online event where they will first be seeded and drawn into four groups of 10, blitzing through Trail Mountain in the GR86 RZ . Only five racers from the four groups will move on to the semifinals.

Game Format: Race 1, Race 3

Mode: Race
Car: Toyota GR86 RZ ’21
Car Category: N300
Track: Trail Mountain
Track Layout: –
Track Length(s): 5.44km
Track Condition: Mystery info – ballot setting on the day
Qualifier Type: 5 mins Time Attack
Race length(s): 15 mins
Tyre Wear: Mystery info – ballot setting on the day
Fuel Consumption: Mystery info – ballot setting on the day
Tyre Rating: Racing Hard (Minimum) – Racing Soft (Maximum) – ballot setting on the day
Balance of Performance: Off
Tuning: Off

Game Format: Race 2, Race 4

Mode: Race
Car: Toyota GR86 RZ ’21
Car Category: N300
Track: Trail Mountain
Track Layout: –
Track Length(s): 5.44km
Track Condition: Mystery info – ballot setting on the day
Qualifier Type: Reverse Grid order from Race 1, Race 3 results
Race length(s): 30 mins
Tyre Wear: Mystery info – ballot setting on the day
Fuel Consumption: Mystery info – ballot setting on the day
Tyre Rating: Racing Hard (Minimum) – Racing Soft (Maximum) – ballot setting on the day
Balance of Performance: Off
Tuning: Off

Requirement:

1. Minimum 1 pit-stop anytime during the race.
2. Must use at least a Racing Medium OR Racing Hard compound tyre during the race.

SEMI-FINAL RACE

The top 20 overall fastest times recorded from the quarterfinals will advance to the semi-finals on Saturday, 6 August 2022 at the Ground Floor Centre Court at 1 Utama Shopping Centre.

The 20 finalists will first be seeded and drawn into two (2) groups of ten (10) racers and attempt another round in Time Attack Qualifier mode to confirm their grid positioning. Once the grid is confirmed, each group will go head-to-head over four races.

The top 5 placing (1st-5th) of each group with the highest points will advance to the Grand Final race on Sunday, 7 August 2022.

Game Format: Race 1

Mode: Race
Car: Toyota 86 Gr.B Rally Car
Car Category: Group B
Track: Brands Hatch
Track Layout: Grand Prix Circuit
Track Length: 3.9km
Qualifier Type: 5 mins
Race length(s): 15 mins
Tyre Wear: Mystery info – ballot setting on the day
Fuel Consumption: Mystery info – ballot setting on the day
Tyre Rating: Racing Hard (Minimum) – Racing Soft (Maximum) – ballot setting on the day
Balance of Performance: Off
Tuning: Off

Game Format: Race 2 – Reverse Grid

Mode: Race
Car: Toyota 86 Gr.B Rally Car
Car Category: Group B
Track: Brands Hatch
Track Layout: Grand Prix Circuit
Track Length: 3.9km
Track Condition: Mystery – ballot setting on the day
Qualifier Type: Reverse Grid
Race length(s): 30 mins
Tyre Wear: Mystery info – ballot setting on the day
Fuel Consumption: Mystery info – ballot setting on the day
Tyre Rating: Racing Hard (Minimum) – Racing Soft (Maximum) – ballot setting on the day
Balance of Performance: On
Tuning: Off

Requirement:

1. Minimum 1 pit-stop anytime during the race.

Game Format: Race 3

Mode: Race
Car: Toyota S-FR Racing Concept ’16 Semi
Car Category: Gr.4
Track: Goodwood Motor Circuit
Track Layout:
Track Length: 3.8km
Track Condition: Mystery info – ballot setting on the day
Qualifier Type: 5 mins
Race length(s): 15 mins
Tyre Wear: Mystery info – ballot setting on the day
Fuel Consumption: Mystery info – ballot setting on the day
Tyre Rating: Racing Hard (Minimum) – Racing Soft (Maximum) – ballot setting on the day
Balance of Performance: Off
Tuning: Off

Game Format: Race 4 – Reverse Grid

Mode: Race
Car: Toyota S-FR Racing Concept ’16 Semi
Car Category: Gr.4
Track: Goodwood Motor Circuit
Track Layout:
Track Length: 3.8km
Track Condition: Mystery info – ballot setting on the day
Qualifier Type: Reverse Grid
Race length(s): 30 mins
Tyre Wear: Mystery info – ballot setting on the day
Fuel Consumption: Mystery info – ballot setting on the day
Tyre Rating: Racing Hard (Minimum) – Racing Soft (Maximum) – ballot setting on the day
Balance of Performance: On
Tuning: Off

Requirement:

1. Minimum 1 pit-stop anytime during the race.
2. Must use at least a Racing Medium OR Racing Hard compound tyre during the race.

GRAND FINAL RACE

The top 10 finalists will race three times on two tracks, with each placement of each race carrying points as below:
1st place – 25 Points
2nd place – 18 Points
3rd place – 15 Points
4th place – 12 Points
5th place – 10 Points
6th place – 8 Points
7th place – 6 Points
8th place – 4 Points
9th place – 2 Points
10th place – 1 Point

The first track requires all racers to go through a 5-minute Time-Attack Qualifier to confirm their grid positioning. The result of Race 1 will determine their grid position for Race 2 as the “Reversed Grid” format takes place. In the final and 3rd race, the grid will be arranged by reverse championship-points order, over a 40-minute race.
Finalists will race on each track with a minimum of 1 (one) pit-stop requirement or they will be disqualified from the race – their time will not be registered and will be overwritten by subsequent finishers. The racer with the highest points after the three races will be crowned the Champion.

Game Format: Race 1

Mode: Race
Car: Toyota Supra GT500 ’97
Car Category: GR.3
Track: Autodrómo de Interlagos
Track Layout:
Track Length: 4.3km
Track Condition: Mystery info – ballot setting on the day
*Organizers reserves rights to change
Qualifier Type: 5 mins
Race length(s): 15 mins
Tyre Wear: Mystery info – ballot setting on the day
Fuel Consumption: Mystery info – ballot setting on the day
Tyre Rating: Racing Hard (Minimum) – Racing Soft (Maximum) – ballot setting on the day
Balance of Performance: On
Tuning: Off

Game Format: Race 2 Reverse Grid

Mode: Race
Car: Toyota Supra GT500 ’97
Car Category: GR.3
Track: Autodrómo de Interlagos
Track Layout:
Track Length: 4.3km
Track Condition: Mystery info – ballot setting on the day
*Organizers reserves rights to change
Qualifier Type: Reverse Grid
Race length(s): 30 mins
Tyre Wear: Mystery info – ballot setting on the day
Fuel Consumption: Mystery info – ballot setting on the day
Tyre Rating: Racing Hard (Minimum) – Racing Soft (Maximum) – ballot setting on the day
Balance of Performance: On
Tuning: Off

Requirement:

1. Minimum 1 pit-stop anytime during the race.
2. Must use at least a Racing Medium OR Racing Hard compound tyre during the race.

Game Format: Race 3 Details Reverse Championship Pts. Order

Mode: Race
Car: Toyota GR010 ’21
Car Category: GR.1
Track: Circuit de Spa-Francorchamps
Track Layout:
Track Length: 4.3km
Track Condition: DRY (TBC TIMING)
Qualifier Type:
Race length(s): 40 mins
Tyre Wear: Mystery info – ballot setting on the day
Fuel Consumption: Mystery info – ballot setting on the day
Tyre Rating: Racing Hard (Minimum) – Racing Soft (Maximum) – ballot setting on the day
Balance of Performance: On
Tuning: Off

Requirement:

1. Minimum 1 pit-stop anytime during the race.
2. Must use at least a Racing Medium OR Racing Hard compound tyre during the race.

6. GAMEPLAY

6.1 RACE SETTINGS

Start Type
All Races: Grid Start

Grid Order
Quarter Finals (Race 1): Fastest First
Quarter Finals (Race 2): Reverse Grid Based on QF Race 1 Result
Quarter Finals (Race 3): Fastest First
Quarter Finals (Race 4): Reverse Grid Based on QF Race 3 Result
Semi-Finals (Race 1): Fastest First
Semi-Finals (Race 2): Reverse Grid Based on SF Race 1 Result
Grand Final (Race 1): Fastest First
Grand Final (Race 2): Reversed Grid Based on GF Race 1 Result
Grand Final (Race 3): Reversed Grid Based on Championship Points

Race Finish Delay
All Races: 180s

Boost
All Qualifiers/Races: Off

Visible Damage
All Qualifiers/Races: On

Mechanical Damage
Open Online Qualifiers: Off
Quarterfinals: Light
Semifinals: Heavy
Grand Final: Heavy

Tyre Wear
Open Online Qualifier: Off
Quarterfinals (Race 1): Mystery info – ballot setting on the day
Quarter-Finals (Race 2): Mystery info – ballot setting on the day
Quarter-Finals (Race 3): Mystery info – ballot setting on the day
Quarter-Finals (Race 4 Mystery info – ballot setting on the day
Semi-Finals (Race 1): Mystery info – ballot setting on the day
Semi-Finals (Race 2): Mystery info – ballot setting on the day
Grand Final (Race 1): Mystery info – ballot setting on the day
Grand Final (Race 2): Mystery info – ballot setting on the day
Grand Final (Race 3): Mystery info – ballot setting on the day

Fuel Consumption
Open Online Qualifier: Off
Quarter-Finals (Race 1): Mystery info – ballot setting on the day
Quarter-Finals (Race 2): Mystery info – ballot setting on the day
Quarter-Finals (Race 3): Mystery info – ballot setting on the day
Quarter-Finals (Race 4): Mystery info – ballot setting on the day
Semi-Finals (Race 1): Mystery info – ballot setting on the day
Semi-Finals (Race 2): Mystery info – ballot setting on the day
Grand Final (Race 1): Mystery info – ballot setting on the day
Grand Final (Race 2): Mystery info – ballot setting on the day
Grand Final (Race 3): Mystery info – ballot setting on the day

Slipstream Strength
All Qualifiers/Races: Real

Grip Red. on Wet Track/Track Edge –
All Qualifiers/Races: Real

6.2 BOP

Balance of Performance
Open Online Qualifier: On
Quarter-Finals (Race 1-4): ON
Semi-Finals (Race 1): Off
Semi-Finals (Race 2): Off
Grand Final (Race 1): Off
Grand Final (Race 2): Off
Grand Final (Race 3): Off

Tyre Rating
Open Online Qualifier: SPORTS HARD
Quarter-Finals (Race 1, Race 3): SPORTS HARD
Quarter-Finals (Race 2, Race 4): SPORTS HARD
Semi-Finals (Race 1): Open
Semi-Finals (Race 2): Open but required to use at least 1 Racing Hard or Racing Medium
Grand Final (Race 1): Open
Grand Final (Race 2): Open but required to use at least 1 Racing Hard or Racing Medium
Grand Final (Race 3): Open but required to use at least 1 Racing Hard or Racing Medium

Minimum Weight
Open Online Qualifier: Off (Not Applicable)
Quarter-Finals (Race 1-4): Off (Not Applicable)
Semi-Finals (Race 1): Off (Not Applicable)
Semi-Finals (Race 2): Off (Not Applicable)
Grand Final (Race 1): Off (Not Applicable)
Grand Final (Race 2): Off (Not Applicable)
Grand Final (Race 3): Off (Not Applicable)

Maximum Power Limit
Open Online Qualifier: Off (Not Applicable)
Quarter-Finals (Race 1-4): Off (Not Applicable)
Semi-Finals (Race 1): Off (Not Applicable)
Semi-Finals (Race 2): Off (Not Applicable)
Grand Final (Race 1): Off (Not Applicable)
Grand Final (Race 2): Off (Not Applicable)
Grand Final (Race 3): Off (Not Applicable)

Tuning
All Qualifiers/Races: Off

6.3 PENALTY SETTINGS

Ghosting During Race
Open Online Qualifiers: Strong
Quarter Final: Off
Semi Final: Off
Grand Final: Off

Shortcut Penalty
All Qualifiers/Races: Strong

Wall Collision Penalty
All Qualifiers/Races: Strong

Car Collision Penalty
All Qualifiers/Races: Strict

Side Contact Penalty – Strict
All Qualifiers/Races: Strict

Correct Vehicle Course After Wall Collision
All Qualifiers/Races: Off
Replace Cars When they Leave the Track
All Qualifiers/Races: Off

Flag Rules – On
All Qualifiers/Races: On

6.4 LIMIT DRIVING OPTIONS

Counter-steering Assist
Open Online Qualifiers: Prohibited
Quarter Final: Prohibited
Semi Final: Prohibited
Grand Final: Prohibited

Active Stability Management (ASM)
Open Online Qualifiers: Prohibited
Quarter Final: Prohibited
Semi Final: Prohibited
Grand Final: Prohibited

Driving Line Assist
Open Online Qualifiers: Prohibited
Quarter Final: Prohibited
Semi Final: Prohibited
Grand Final: Prohibited

Traction Control
Open Online Qualifiers: Prohibited
Quarter Final: Prohibited
Semi Final: Prohibited
Grand Final: Prohibited

ABS :
Open Online Qualifiers: No Limit
Quarter Final: No Limit
Semi Final: No Limit
Grand Final: Prohibited

6.5 GLITCH & LAG

If the Host suffers from game glitches in a qualifier/race, the qualifier/race will be restarted with the original grid placements.

If the Entrant suffers from game glitches in a qualifier/race before at least one Entrant has completed the first lap, the race will be restarted with the original grid placements. This action will only be allowed once in each race for each Entrant. If any glitches happen after lap one is completed, this will be considered a “car malfunction” and a DNF will be given to that driver.

The organizers are not responsible for any glitches during the race. If participants notice some lag, they should approach this problem with caution. Any crash a participant might be involved due to the glitch will be considered a race incident, unless said otherwise by the race stewards.

6.6 DISCONNECTIONS

If the Host disconnects from a race at any point of the race, the race directors have the right to restart the race with the original grid placements.

If the Entrant disconnects from a race before at least one Entrant has completed the first lap, the race will be restarted with the original grid placements. This action will only be allowed once in each race for each Entrant. If the Entrant disconnects from a race after at least one Entrant has completed the first lap, the race will continue to completion.

6.7 BROADCAST

The Administrator reserves the right to broadcast any Race of the Tournament, at its sole discretion. If the Administrator chooses to broadcast a Race, the Administrator will choose to either: (a) host each individual Race, and all participating Entrants must join that Race; or (b) join a Race that’s being hosted by a participating Entrant.

6.8 COMPETITION RULES

Entrants will have preparation duration before the start of the Qualifying or Race, to setup and ensure their console, controller, earbuds, and headset are working properly. All time limits will be strictly enforced and registered by our official marshals. Any Entrant that is not ready and is late to start at the designated time may be disqualified from the race at the discretion of the Administrator, and will not be eligible to secure their fastest time.

7. CODE OF CONDUCT

Code of Conduct

All Entrants are expected to conduct themselves in a manner that reflects positively on the Administrator, Administrator, Tournament Sponsors, Press, Spectators, and other Entrants. By participating in the Tournament, Entrants agree to abide by the following Code of Conduct.

7.1 COMPETITION

Entrants are expected to compete at the best of their ability at all times during the Tournament. Cheating is defined as any act that gives one Entrant a competitive advantage over another. If an Entrant feels that they have been cheated by another Entrant, that Entrant must raise their concern with the Administrator immediately, providing as much detail as possible. Complaints should always be accompanied by video evidence. All complaints will be handled on a case-by-case basis, and depending on severity may result in:

An initial warning followed by forfeit of current Game or Match for a second offense;
Immediate forfeit of current Game or Match; or immediate disqualification from Tournament.

Examples of cheating include, but are not limited to:

Collusion and Match Fixing, defined as any agreement between two (2) or more Entrants to disadvantage opposing Entrants.
Hacking or modifying the Game.
Spectating an opposing Entrants’ monitor or live streams.
Using restricted items during a Game. Using restricted hardware during a Game.
Using any player that was not registered during registration.
Intentionally disconnecting from any Game prior to its official conclusion.
Exploiting known in-game bugs, glitches, and unintended Game features to disadvantage opposing Entrants.

7.2 SPORTSMANSHIP

Any unsportsmanlike conduct can result in race ban or disqualification from the championship.

Administrators are committed to providing Entrants with a competitive environment that is free of harassment and discrimination. To that end:

Entrants may not use language in relation to the Tournament that is deemed by the Administrator to be obscene, foul, vulgar, insulting, threatening, abusive, or otherwise offensive or objectionable.

Entrants may not engage in the harassment of a country, private person or group of people through contemptuous or discriminatory words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.

Entrants may not disclose any confidential information provided by Administrator, Tournament Sponsors, or Press, by any method of communication, including all social media channels.

7.3 PENALTIES

There are 4 types of penalties:
A) Time penalty (Added to the result post-race)
B) Grid penalty
C) Race ban
D) Deduction of some or all championship points

Illegal Overtaking

Late braking when overtaking and causing a hard collision, or pushing the driver to the side, will not be considered as a clean overtake. The said driver must then return the position immediately. Not doing so may result in a penalty.

Crashes or Accidents

Penalties related to the race Incident (crash/accident) can vary significantly based on the type of accident.

Pushing Opponent Off The Tracks

Pushing an opponent out of the track may incur a penalty. When overtaking or defending the position, you should leave sufficient space (car width) for other competitors during the battle.

Brake Test

Brake testing is considered as unsportsmanlike behavior and will occur in a Penalty by the Race Steward

Responsiveness

Entrants are expected to respond to requests from the Administrator in a timely manner.

All decisions regarding the enforcement of the Code of Conduct are at the discretion of the Administrator and are final and binding.

7.4 PROTEST

Each Entrant is only allowed to make a 1x protest in the Semifinals & 2x protest in the Grand Final. All protests must be made during the protest period. Any protest made outside of the protest period will not be allowed.

All decisions regarding the enforcement of the Code of Conduct are at the discretion of the Administrator and are final and binding.

7.5 INCIDENTS

7.5.1

Incident means any occurrence or series of occurrences involving one or more drivers or any action by any drivers, which is reported to the Stewards by the Race Director or noted by the Stewards and subsequently investigated and include:

  • When your car gains an advantage due to a collision with another car;
  • When an opponent loses position in the race due to your collision with another car;
  • When an opponent is pushed off track due to your collision with another car;
  • When an opponent is sent into a spin due to your collision with another car;
  • When the opponent receives mechanical damage due to your collision with another car;
  • Blocking with more than 2 direction changes on the track;
  • When closing out another driver parallel to you, not leaving one car width of space (“driving parallel” means at least 1/3 of the car behind lines up next to the car in front);
  • Forcing yourself into the inside of a car in front at a corner when you were not parallel to it already (“driving parallel” means at least 1/3 of the car behind lines up next to the car in front), forcing the other car to avoid you;
  • Braking in a location that does not require brakes / Performing brake tests on the track;
  • When returning to the track after driving off track, returning to the track without waiting for a car behind to pass;
  • Interfering with an attack lap of another car during qualifying;
  • When coming out of a ghosted state after clearing a penalty, blocking another car by not driving off of the main racing line on track;
  • Secretly working to give advantage to a team other than your own;
  • Not following tire usage rules;
  • Other unsportsmanlike conduct.

7.5.2

a) It shall be at the discretion of the Stewards to decide upon a report or a request by the Race Director, if a driver(s) involved in an incident shall be penalized.
b) Penalty Processing

1. Once the car passes over an automatic penalty line on the track, the car will automatically slow down / ghosted until the penalty has been cleared;

2. While the penalty is being cleared, the car will enter a ghost state, and once the penalty has been cleared, the ghost state will be cleared. There is a possibility of collision with other cars

3. While the penalty is being cleared, the car will enter a ghost state, and once the penalty has been cleared, the ghost state will be cleared. There is a possibility of collision with other cars

c) Up to a 99-second penalty or disqualification can be issued for these actions above Incidents that occur near the end of a race can also lead to additional time being added to the lap after the race or disqualification after judgement.

7.5.3
The Stewards may impose any one of the penalties below on any driver involved in an incident: a) A slow down penalty of a given time. The driver must enter the slow down zone indicated on the track, slow down for at least the time given and then re-join the race.
a) A post-race time penalty
b) A reprimand
c) A fine
d) A drop of a certain number of grid positions
e) Starting from the pit lane
f) Deletion of a driver’s lap time or times
If any of the penalties referred to in b) c) d) f) g) above are imposed, neither the penalty nor the reason for the penalty shall be subject to appeal.

8. WINNER NOTIFICATION

Each Winner must send confirmation of their full mailing address to the Administrator within ten (10) days from the final event date to successfully claim the prize or such prize may be deemed forfeited.

The prize will be given within ninety (90) working days from the final event date.

In the event of any dispute concerning the operation of any element of the Tournament, the Toyota Velocity Esports Championship, or these Tournament Rules, the decision of the Administrator will be final. Any Entrant found to have violated these Tournament Rules, even after a prize has been awarded, will be disqualified and will be required to return the prize awarded, or cash equivalent in full within thirty (30) days following notice from the Administrator that the Entrant has violated the Tournament Rules.